Coding Standards
This is a draft, open for discussion
Main Points
- All game state is encapsulated in a single class.
- Separate handler functions for drawing, interaction with user.
- Pass the minimum amount of information required for the function to do its job. (Unless the function modifies the model.)
- Testing of all non-drawing functions is required.
- Demonstration of drawing capabilities in one function.
- Create example states.
- Render each.
- Hit enter to continue via
input()
.
Details for Discussion
- Do we want to force a separation of game logic from user interface
logic? (Explore:
model.g
andmodel.ui
.) - Game logic-manipulating functions only receive game logic variables, not UI variables.