Coding Standards
This is a draft, open for discussion
Main Points
- All game state is encapsulated in a single class.
 - Separate handler functions for drawing, interaction with user.
 - Pass the minimum amount of information required for the function to do its job. (Unless the function modifies the model.)
 - Testing of all non-drawing functions is required.
 - Demonstration of drawing capabilities in one function.
- Create example states.
 - Render each.
 - Hit enter to continue via 
input(). 
 
Details for Discussion
- Do we want to force a separation of game logic from user interface
logic? (Explore: 
model.gandmodel.ui.) - Game logic-manipulating functions only receive game logic variables, not UI variables.