Variables Intro 1 Solution
Exercises to introduce variables.
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Count (and show) how many times you click on the button sprite. Assume we have already made a “clicks” variable.
When this sprite clicked change [clicks v] by (1)
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Reset the count of clicks to zero when you hit “r”.
when [r v] key pressed set [clicks v] to (0)
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There is a “Mario” sprite and a “Coin” sprite.
- Show on the screen how many coins Mario has touched.
- When Mario touches a coin, it reappears in a random location.
- Assume you have already made a “coins” variable.
when green flag clicked forever if < touching [Mario v] > then change [coins v] by (1) go to [random position v]
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Phil eats hamburgers. After he eats 5 burgers, he pixelates to “125”. When he eats 10 hamburgers, he “wins”. Have just one burger that reappears in a random position on the screen when Phil touches it.
- Phil:
when green flag clicked forever if < (burgers) = (5) > then set [pixelate v] effect to (125) end if < (burgers) = (10) > then broadcast [game over v] end
- Burger:
when green flag clicked forever if < touching [Phil v] > then change [burgers v] by (1) go to [random position v]