22a. Hangman Outline
Outline of everything to do for hangman project.
	Write two check expects for every non-trivial function.
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Three illustrations of “action” that should occur in the game. Explain what they are.
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Model
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Top-down design.
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Image sequence and loading images into Racket.
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Key-handler
- Purpose
 - Examples: at least two (which become tests)
 - Write function.
 
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Draw-handler
- Purpose
 - Illustrations on paper (two) - easier than making computer examples.
 - Examples: at least two (which will become tests)
 - Write function.
 
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Final screens: win and lose.